To describe model geometry create vertices and edges that form boundaries of all subregions having different physical properties. Use Move and Duplicate operations to adjust shapes and coordinates of created objects to your needs. To perform editing actions upon several objects at once use the selection mechanism. Assign labels to blocks, edges, and vertices to link them with such real world objects as material properties, boundary conditions and loads. Build mesh in all blocks participating in field calculation.
How to…
Create New Vertex
Create New Edge
Select Objects
Geometric Objects: Duplicating and Moving
Geometric Objects: Deleting
Editing Properties of Model Objects